Thursday, 13 January 2011

Final Film

Hello peoples. Here is our final film! God bless wmv. format video for a good upload, who knew how great it was!

Below: the link to our video on youtube.

http://www.youtube.com/watch?v=-TXHO0HaFoE

Tuesday, 7 December 2010

Scene 2 & 5

Scene 2










tried using all lighting mode. obviously it wont be this dark but is looking dynamic already











his ears, face and limbs quiver...the bunny that can do it all!

Scene 5, shot 17-20











he's been caught out. he will be holding a flower. I assume all assets with the background should return once reopened @ ashton

Monday, 29 November 2010

Set Props

Hey gang. I am still feeling under the weather. is pretty bad but am awake now for the most part so that is good.

Just a quick one. these are some of the modelled set props Im working on. Still need to finish the
tree will upload that when done.

COP CAR -















































With the wheels. I've done one with a small pointed hubcap. If people like the wheel without it. we can go with something more like that.

FLOWER POT -





































CARROT -






































BIN -




































In retrospect cant wait to see how the props fit and see if they in fact work in scene. I imagine this bin would work nicely on our ground grass floors we have. Especially since there is a lot of that kind of green space. Im thinking a bench would be good next? hmmm


Sunday, 28 November 2010

From the top: three images of the final test, ensuring I can get the texture where we want them! preparing to take the final character from jess tomorrow, as the UV for him needs to be customized before its painted on. The last two images: i like the checker pattern-want to take the 1 nice squarish black pattern that extends into his ear. spots haven't looked nice so far. also, that pure white is graphically powerful and would look nice with toon render. the blood dripping from his mouth is because he was eating paint! this is convenient for us as the inside of his mouth is now red.
The other image: a test of consistency in texture after multiple smooths on model and low pixel painting


Tuesday, 23 November 2010

updated character model







Some improvements on the model. theres a polygonal mess in the nose area, but its coming together.